New site aims to be the YouTube of gaming

LOS ANGELES, March 22 Thu Mar 22, 2007 2:02pm EDT

Screengrab of www.kongregate.com is seen March 22, 2007. When video game maker Jim Greer approached Silicon Valley investors to give him nearly $1 million for his start-up. he had an irresistible pitch: ''It's video games meets YouTube.'' REUTERS/ Screengrab/www.kongregate.com

Screengrab of www.kongregate.com is seen March 22, 2007. When video game maker Jim Greer approached Silicon Valley investors to give him nearly $1 million for his start-up. he had an irresistible pitch: ''It's video games meets YouTube.''

Credit: Reuters/ Screengrab/www.kongregate.com

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LOS ANGELES, March 22 (Reuters Life!) - When video game maker Jim Greer approached Silicon Valley investors to give him nearly $1 million for his start-up. he had an irresistible pitch: "It's video games meets YouTube."

He named the site Kongregate.com and last June began inviting game developers and players to test it. After Christmas he opened the site to users of all stripes, who can submit and play games free of charge.

So far, the advertising-supported site at www.kongregate.com offers 300 games that are rated by players, who chat online as they play.

"Not all of them are gems, but the top 100 are," said Greer, 36, who founded the company with his younger sister Emily, 32, and offers game makers a share of the site's advertising revenue.

Reid Hoffman, founder of business networking site LinkedIn and a former PayPal executive, said timing played a big role in his decision to become an investor in the company.

Adobe Systems Inc.'s Flash software, which is used to make those Web ads that wiggle and shake, has made it easy for developers to quickly churn out fun games. At the same time, advances in Web technology have spurred all kinds of new ways to rate and share information online.

"If you get thousands of people creating content, really interesting things emerge," said Hoffman, an occasional gamer who said that while 70 percent of amateur games tend to be stinkers, about 10 percent are great.

Greer, 36, is not new to the $30 billion global business.

He started making games on his Apple II computer when he was 12 and his first job was at Origin Systems, where he worked on several iterations of the company's "Ultima" games.

Greer was most recently technical director at Electronic Arts Inc.'s Pogo.com Web site, where more than 14 million mostly middle-aged females play word, puzzle and card games monthly.

Kongregate debuted amid rising interest in independent games. Developers have more avenues than ever to distribute their such products -- from Shockwave.com and AddictingGames.com to new entrants like Microsoft Corp.'s Xbox Live Arcade online game service.

Rival console makers Nintendo Co. Ltd. and Sony Corp. are also preparing to launch their own indie game outlets.

Alabama college student Brad Borne, 21, made "The Fancy Pants Adventures," a "goofy and cartoony" offering that's one of the top-ranked titles on Kongregate.

The easy-to-play and addictive game stars a stick figure in big yellow pants.

Borne said he made his first full game "SnowBlitz" when he was 19. He has lots of other ideas percolating, is working on a follow-up to "Fancy Pants" and is a Flash game programmer for hire.

He said his daily share of advertising revenues from Kongregate is about $2 a day -- which he expects to go higher as traffic grows -- and is a big fan of the site's live chat.

"It puts a name and a personality behind your audience. It does the same thing for developers," said Borne, who said players have given him good ideas for the his "Fancy Pants" sequel, which he's testing on Kongregate.

He hopes one day the experience will take his career to a new level, but said he has something else to finish first.

"I'm just taking it one step at a time. After college I'll see what I can do with it," he said.

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