CDC Games Plans to Launch Popular Manga Style Online Game in the United States

Wed Dec 5, 2007 7:30am EST

* Reuters is not responsible for the content in this press release.

Lunia Online to be Commercially Available in the First Quarter of
                                 2008
ATLANTA & BEIJING--(Business Wire)--CDC Games, a business unit of CDC Corporation and pioneer of the
"free-to-play, pay for merchandise" model for online games in China,
announced today that its CDC Games International (CGI) business unit
plans to launch Lunia Online, a massively multiplayer online role
playing game (MMORPG) based on the popular manga style comic art form,
for commercial availability in the U.S. during the first quarter of
2008.

   Lunia Online, which was developed by Korea-based ALLM Co., Ltd.,
is based on the manga style of Japanese comics which is widely popular
throughout the world and is currently a more than $200 million
industry in the U.S. according to Publishers Weekly.

   Unlike many other massively multiplayer online roll-playing games
(MMORPGs) currently on the market, Lunia Online is played much like an
action arcade game, allowing players to move around using arrow keys
rather than a mouse. The game can be played with a console "D pad"
style controller which makes the game familiar and easy to use for the
millions of Xbox users throughout the U.S.

   In Lunia Online, various attacks can be launched by pressing
combinations of keys rather than clicking on an enemy to attack. In
addition, special skills and items can be conveniently controlled with
hotkeys. Unlike many other games, Lunia does not restrict its skill
hotkeys to the function keys on a keyboard. This allows users to more
fully customize and adapt the game controls to their personal liking.

   In further contrast to many popular MMORPGs, Lunia Online also
offers a detailed plotline and story to accompany game play. Battles
between players and monsters take place in increasingly challenging
stages which are much like chapters in the overall story. In each
stage, the players accompany the three main characters: the Knight
(Sieg), the Healer (Eir) and the Wizard (Dainn) in their adventure,
often being required to complete certain tasks such as killing-off
monsters in an area. These accomplishments advance the player through
the story and are necessary to complete the stage. Animated cut scenes
typically appear just before and after a stage, serving as transitions
from chapter to chapter and additional sources of plot information.

   Lunia has recently been test marketed in the U.S. by ALLM with
favorable results and has received excellent user ratings from various
game and fan sites. "We are excited to strengthen our partnership with
CGI through the licensing of Lunia Online for the U.S. market," said
Jong Myoung Lee, president of ALLM. "We expect Lunia Online to be well
received in the U.S. market and we look forward to expanding our
relationship with CGI further in the future."

   "We are looking forward to launching Lunia Online for the U.S.
market," said Jeffrey Longoria, president of CGI. "With our planned
addition of Lunia Online, we will soon have games operating in three
major markets: China, Japan and the U.S. We intend to continue working
aggressively to expand our commercial portfolio further this year and
in 2008, as we plan to launch many exciting new games in the coming
months."

   "Lunia Online breaks new ground in many new areas of the MMORPG
genre," said Ron Williams, general manager of CDC Games USA, a unit of
CGI. Lunia Online is less complicated to operate than the typical
MMORPG because Lunia Online is designed to be played like console
games that are widely familiar to U.S. players. With the popular manga
style animation and a strong crossover potential with console players,
we expect this game to be well received in the U.S. market."

   Lunia Online is the latest in several new games backed
internationally by CGI. CGI already has established sub-license
agreements to publish games through leading online games providers in
Southeast Asia and Taiwan.

   About CDC Games

   CDC Games is one of the market leaders of online and mobile games
in China with over 100 million registered users. The company's hit
title Yulgang was among the first "free-to-play, pay-for-merchandise"
online games in China and has received the "Top 10 Most Popular Games"
award from the China Game Industry Annual Conference (CGIAC) for two
consecutive years, in 2005, 2006 and 2007. Currently, CDC Games offers
six popular MMO online games in China that includes: Yulgang, Shaiya,
Special Force, Mir III, Shine and Eve Online. In March 2007, the
company announced the formation of CDC Games Studio to establish
strategic relationships with selected games development partners to
accelerate the development of new, original online games for China and
other targeted global geographies. CDC Games anticipates being able to
deploy up to $100 million for CDC Games Studio investments through
contributions from CDC affiliated companies, external partners and its
internal resources. In August 2007, CDC Games formed a new subsidiary
called CDC Games International (CGI) and CDC Games USA to launch new
games internationally and to position CDC Games as a global publisher
of online games. For more information on CDC Games, visit:
www.cdcgames.net

   About CDC Corporation

   The CDC family of companies includes CDC Software focused on
enterprise software applications and services, CDC Mobile focused on
mobile applications, CDC Games focused on online games, and China.com
focused on portals for the greater China markets. For more information
about CDC Corporation (NASDAQ:CHINA), please visit
www.cdccorporation.net.

   Cautionary Note Regarding Forward-Looking Statements

   This press release includes "forward-looking statements" within
the meaning of the United States Private Securities Litigation Reform
Act of 1995. These forward-looking statements include statements
regarding the ability of CDC Games to launch and market Lunia Online,
the relative convenience and ease of use and control of Lunia Online,
the acceptance and success of Lunia Online in the market or any
markets, the success of the development of a centralized gaming
platform for CDC Games, our current and future partnership with Allm,
our plans to expand our commercial portfolio and launch more games,
and other statements that are not historical, the achievement of which
involve risks, uncertainties and assumptions. If any such risks or
uncertainties materialize or if any of the assumptions proves
incorrect, our results could differ materially from the results
expressed or implied by the forward-looking statements we make. These
statements are based on management's current expectations and are
subject to risks and uncertainties and changes in circumstances. There
are important factors that could cause actual results to differ
materially from those anticipated in the forward looking statements,
including the following: (a) the ability to realize strategic
objectives by taking advantage of market opportunities in targeted
geographic markets; (b) the ability to develop and market successfully
first person shooter games; (c) the future growth of the online games
industry in the China and other markets; (d) the possibility of
development delays; (e) the development of competing products and
technology; (f) the entry of new competitors and their technological
advances; and (g) the possibility that our current or future strategic
partners will not fulfill their contractual or other obligations to
us. Further information on risks or other factors that could cause
results to differ is detailed in filings or submissions with the
United States Securities and Exchange Commission made by CDC
Corporation in its Annual Report for the year ended December 31, 2006
on Form 20-F filed on July 2, 2007. All forward-looking statements
included in this press release are based upon information available to
management as of the date of the press release, and you are cautioned
not to place undue reliance on any forward looking statements which
speak only as of the date of this press release. The company assumes
no obligation to update or alter the forward looking statements
whether as a result of new information, future events or otherwise.

CDC Corporation
Investor Relations:
Monish Bahl, 678-259-8510
mbahl@cdcsoftware.com
or
CDC Software
Media Relations:
Scot McLeod, 678-259-8625
scotmcleod@cdcsoftware.com

Copyright Business Wire 2007