New Research Forecasts the Online Games Market in China Will Exceed 3 Billion in...

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Wed Mar 26, 2008 9:07am EDT

New Research Forecasts the Online Games Market in China Will Exceed 3 Billion in 2010

DUBLIN, Ireland--(Business Wire)--
Research and Markets
(http://www.researchandmarkets.com/reports/c86824) has announced the
addition of "Games Market in China" to their offering.

   The market grew more than 60% to reach $1.66 billion in 2007.
These findings are contained in this exclusive 130-page "Games Market
in China" study. A key trend to track in 2008 is rising
average-revenue-per-user (ARPU). Certain online games are reaching $7
to $12 a month in average-revenue-per-user, significantly higher than
past averages of $5 or less per month.

   - Game operators in China experienced strong revenue growth in
2007. The biggest gainers were game operators Shanda (up 49% to $338
million), Giant (up 274% to $209 million), The9 (up 30% to $175
million) and Perfect World (up 593% to $95 million). Game operator
Giant Interactive generated the majority of its $209 million revenues
from one title, "Zhengtu Online." China's most popular online game,
Netease's "Fantasy Westward Journey" has 1.66 million peak concurrent
users, followed by Giant's "Zhengtu Online" with 1.52 million peak
concurrent users. Successful MMORPGs can be highly profitable. Game
operator Giant Interactive generated the majority of its $209 million
revenues from one title, "Zhengtu Online."

   - The study also contains highlights from Phoenix Generation
reports, consisting of more than 200 one-on-one, personalized
interviews conducted with Chinese youth. Gamers cite cheating and
account thefts as a top reason for abandoning a game and seek out game
operators with a reliable reputation.

   - "Games Market in China" study provides an in-depth analysis of
the Chinese games market. The report contains 2006 to 2011 forecasts;
inhibitors and drivers to growth; deep marketplace analysis; profiles
of key market players; and strategic conclusions. "

   Methodology

   Glossary of Terms and Abbreviations

   Defining Online Games

   I. Executive Summary

   II. PC Hardware

   III. Internet and Broadband

   IV. Internet Cafes

   V. Unique Characteristics of Online Games

   VI. Drivers to Growth

   VII. Inhibitors to Growth

   VIII. Games Market Top Trends

   IX. Games Market Forecasts

   X. Top Game Operators

   XI. Top Online Games

   XII. Profiles of Select Online Games

   XIII. Billing and Payment Methods

   XIV. Leading Game Publishers and Operators

   CDC Games

   Giant Interactive Group Inc

   NetEase

   NetDragon

   Shanda Entertainment

   Sohu.com Inc.

   Games Division

   Tencent

   The9 Limited

   World of Warcraft

   Perfect World

   9you

   XV. The Phoenix Generation: Consumer Insights into Chinese Youth

   XVI. Socio-Economic Overview

   XVII. Software Piracy

   XVIII. Government Regulations

   Table of Figures

   For more information visit
http://www.researchandmarkets.com/reports/c86824

Research and Markets
Laura Wood
Senior Manager
Fax: +353 1 4100 980
press@researchandmarkets.com

Copyright Business Wire 2008
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