New Research Forecasts the Online Games Market in China Will Exceed 3 Billion in...
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New Research Forecasts the Online Games Market in China Will Exceed 3 Billion in 2010 DUBLIN, Ireland--(Business Wire)-- Research and Markets (http://www.researchandmarkets.com/reports/c86824) has announced the addition of "Games Market in China" to their offering. The market grew more than 60% to reach $1.66 billion in 2007. These findings are contained in this exclusive 130-page "Games Market in China" study. A key trend to track in 2008 is rising average-revenue-per-user (ARPU). Certain online games are reaching $7 to $12 a month in average-revenue-per-user, significantly higher than past averages of $5 or less per month. - Game operators in China experienced strong revenue growth in 2007. The biggest gainers were game operators Shanda (up 49% to $338 million), Giant (up 274% to $209 million), The9 (up 30% to $175 million) and Perfect World (up 593% to $95 million). Game operator Giant Interactive generated the majority of its $209 million revenues from one title, "Zhengtu Online." China's most popular online game, Netease's "Fantasy Westward Journey" has 1.66 million peak concurrent users, followed by Giant's "Zhengtu Online" with 1.52 million peak concurrent users. Successful MMORPGs can be highly profitable. Game operator Giant Interactive generated the majority of its $209 million revenues from one title, "Zhengtu Online." - The study also contains highlights from Phoenix Generation reports, consisting of more than 200 one-on-one, personalized interviews conducted with Chinese youth. Gamers cite cheating and account thefts as a top reason for abandoning a game and seek out game operators with a reliable reputation. - "Games Market in China" study provides an in-depth analysis of the Chinese games market. The report contains 2006 to 2011 forecasts; inhibitors and drivers to growth; deep marketplace analysis; profiles of key market players; and strategic conclusions. " Methodology Glossary of Terms and Abbreviations Defining Online Games I. Executive Summary II. PC Hardware III. Internet and Broadband IV. Internet Cafes V. Unique Characteristics of Online Games VI. Drivers to Growth VII. Inhibitors to Growth VIII. Games Market Top Trends IX. Games Market Forecasts X. Top Game Operators XI. Top Online Games XII. Profiles of Select Online Games XIII. Billing and Payment Methods XIV. Leading Game Publishers and Operators CDC Games Giant Interactive Group Inc NetEase NetDragon Shanda Entertainment Sohu.com Inc. Games Division Tencent The9 Limited World of Warcraft Perfect World 9you XV. The Phoenix Generation: Consumer Insights into Chinese Youth XVI. Socio-Economic Overview XVII. Software Piracy XVIII. Government Regulations Table of Figures For more information visit http://www.researchandmarkets.com/reports/c86824 Research and Markets Laura Wood Senior Manager Fax: +353 1 4100 980 press@researchandmarkets.com Copyright Business Wire 2008
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