Photo Release -- Artificial Life Announces New iPhone Game: VBotAttack
* Reuters is not responsible for the content in this press release.
LOS ANGELES and HONG KONG, Aug. 5, 2008 (PRIME NEWSWIRE) -- Artificial Life,
Inc., (OTCBB:ALIF) (www.artificial-life.com), a leading provider of mobile 3G+
technology, participation TV, games and business applications, announced today
that the company will be releasing another title of its own branded V-series
mobile game: VBotAttack. Developed exclusively for the iPhone and iPod(r) touch,
VBotAttack will fully utilize the unique features of the mobile device, such as
the accelerometer, touch-screen, 2D / 3D map landscapes and 2D / 3D vector
graphics. The game is designed with intriguing logic and physics principles,
challenging players' brainpower and problem-solving skills.
A photo accompanying this release is available at
http://www.primenewswire.com/newsroom/prs/?pkgid=5303
In the VBotAttack iPhone game, players take the form of a VBot and must battle
against the evil VBot ruler by eliminating enemy robots, solving physical
puzzles and making tools from various physics-based items in order to be
reunited with a kidnapped true love. In addition, players can configure other
VBots that swarm together in unique ways to pass through numerous traps
appearing throughout many complex stages in the game.
The game takes place in a colorful and dynamic landscape composed of cranes,
conveyor belts, water and lava pools, and more. A variety of creative tools and
maneuvers are available in each level to help the players' progress. The
adversaries throughout the game vary in their abilities and skills, using
sophisticated physics-based attack tactics to battle the players' avatar VBot.
Levels become progressively more difficult as the game advances.
The ultimate goal of the VBotAttack game is to overcome the enemies and
obstacles, allowing the VBot to reunite with his kidnapped true love in the end.
"We are excited to announce another addition to Alife's own branded V-series for
the iPhone and iPod touch. This physics-based game will be one of our very first
ventures onto the new and challenging iPhone platform. We are looking forward to
the launch of the VBotAttack game with great expectations," said Eberhard
Schoneburg, CEO of Artificial Life, Inc.
* iPhone and iPod touch are trademarks of Apple, Inc.
About Artificial Life, Inc.
Artificial Life, Inc. (OTCBB:ALIF) is a public US corporation headquartered in
Hong Kong, with additional offices in Berlin (EMEA headquarters) and Tokyo. As a
leading, full-service provider of mobile 3G+ technology, mobile participation
TV, mobile gaming, content and business applications, Artificial Life provides
2D and 3D multi- and single player rich-media applications for 3G, 3.5G and 4G
network-enabled mobile phones. Recognized internationally for outstanding
content quality and technology, Artificial Life transcends traditional modes of
mobile communications and interactive gaming. For more information, please visit
www.artificial-life.com or the company's m-commerce portal at www.botme.com.
Forward-Looking Statements:
This press release contains "forward-looking statements" within the meaning of
Section 27A of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. Such forward-looking statements
include, without limitation, statements regarding our future results of
operations, financial condition and business prospects. In some cases, you can
identify forward-looking statements by terminology such as "may," "will,"
"should," "expect," "intend," "plan," "anticipate," "believe," "estimate,"
"predict," "potential," "continue" or the negative of these terms or other
comparable terminology. Although such statements are based on our own
information and information from other sources we believe to be reliable, you
should not place undue reliance on them. These statements involve risks and
uncertainties, and actual market trends or our actual results of operations,
financial condition or business prospects may differ materially from those
expressed or implied in these forward looking statements for a variety of
reasons. Potential risks and uncertainties include, but are not limited to, our
ability to obtain additional funding to operate and grow our business; the
unproven potential of our mobile gaming business model; changing consumer
preferences and uncertainty of market acceptance of our products; timely
adoption and availability of 3G mobile technology; market acceptance for use of
mobile handheld devices to play the interactive games; unpredictable mobile game
development schedules; our reliance on a relatively small number of brands; our
ability to license brands from others; our dependence upon resellers and
telecommunication carriers and operators to distribute our products; our ability
to successfully develop, introduce, and sell new or enhanced products in a
timely manner; and the timing of new product announcements or introductions by
us or by our competitors. For additional discussion of these risks and
uncertainties and other factors, please see the documents we file from time to
time with the Securities and Exchange Commission, including our Annual Report on
Form 10-KSB filed on March 13, 2008. We assume no obligation to update any
forward-looking statements, which apply only as of the date of this press
release.
Photo is also available at NewsCom, www.newscom.com, and via AP PhotoExpress.
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CONTACT: Artificial Life
press contacts:
Erin Hall
Wanda Soler
619 677 2700
artificial-life@lewispr.com
investor contact:
Annie Lau
+852 3102 2800
ir@artificial-life.com
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