Caustic Reinvents Raytracing for Interactive, Cinema-Quality 3D Graphics

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Mon Apr 20, 2009 12:01am EDT

Company Releases Caustic RT - Flexible Development Platform for No-Compromise
Raytracing

SAN FRANCISCO, April 20 /PRNewswire/ -- Today Caustic Graphics released
CausticRT(TM), the worlds only massively accelerated raytracing system for
achieving breakthrough levels of quality in interactive, cinema-quality 3D
computer graphics. The Caustic development platform, which includes a
raytracing accelerator card and SDK, are now available to qualified developers
so they can create new or port their existing 3D applications to Caustic and
deliver fast, efficient raytracing to their customers.

(Photo:  http://www.newscom.com/cgi-bin/prnh/20090420/SF01320)

Raytracing duplicates the natural physics of light, creating stunning images
by meticulously tracing the path of light to and throughout any given scene.
Light rays naturally scatter in many different directions (incoherent rays),
and tracing and shading them requires memory access to many disparate parts of
the scene, a previously impossible caching task. CausticRT is based on a
breakthrough algorithm that addresses this issue and organizes incoherent rays
into a data flow that takes advantage of the full computational power of CPUs
and GPUs.

"CausticRT does not displace a GPU or CPU in a graphics system, rather it acts
as a co-processor that traces rays and schedules the results in a manner that
allows GPUs or CPUs to shade them as efficiently as they do with
rasterization," said James McCombe, co-founder and CTO of Caustic Graphics.
"We are working with an emerging developer community to create new or port
their existing renderers and applications to Caustic so artists and designers
can take advantage of the photorealism and visual effects that make raytracing
so compelling over rasterization."

"A breakthrough in raytracing would have a tremendous impact on our customers,
allowing them to significantly shrink design cycles, communicate concepts
quickly at a highest level and get designs to market faster," said Gray
Holland, chief design officer at Nemetschek Allplan GmbH, global leader in
design technologies for the architecture, engineering, and construction. "I am
enthusiastic about what Caustic has created and will be evaluating it for
potential integration into our product lines."

The release of CausticRT includes the CausticOne(TM) raytracing accelerator
card and the CausticGL(TM) programming API. CausticGL is a programming API
based on OpenGL. CausticOne is an optional co-processor that works with
CausticGL. It unlocks the ability of your GPU/CPU to efficiently shade and
allows it to render stunning 3D imagery up to 20 times faster than it can
today. A supporting SDK includes documentation, access to the support portal
and knowledgebase, and a one-year subscription to hardware and software
updates, as well as technical support. For details go to
http://caustic.com/caustic-rt_intro.php.

The first product being ported to Caustic is Brazil(TM) from graphics
innovator SplutterFish. Caustic Graphics recently acquired SplutterFish in
order to fully demonstrate Caustic implemented in a production renderer and
allow the company to document and streamline the process for other developers.
Brazil is currently implemented in 3ds Max and Rhinoceros 3D, and as a
standalone renderer. It will support CausticRT in its next release due out
early next year.

Pricing and availability

The CausticRT platform is US $4,000 and includes CausticGL, a CausticOne card,
and one year of firmware and software updates. Developers may also purchase a
one-year subscription for US $2,500 that includes support for up to 10
incidents. Also available is CausticEngage(TM) a consulting services program
for developers that want additional support in creating or porting their
application to CausticRT. All are available now at www.caustic.com.

About Caustic Graphics

Caustic Graphics, creators of CausticRT, is reinventing raytracing and
changing how interactive cinema-quality 3D graphics are produced, used, and
enjoyed. The company is headquartered in San Francisco and funded by angel
investors. For more information, please visit www.caustic.com .



SOURCE  Caustic Graphics

Jeff Koo of Sparkpr, +1-415-321-1866, caustic@sparkpr.com, for Caustic
Graphics
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