Research and Markets: RealVR - The Next Really Big Thing - Order Report Now
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DUBLIN--(Business Wire)-- Research and Markets (http://www.researchandmarkets.com/research/5711cd/realvr_the_next) has announced the addition of the "RealVR - The Next Really Big Thing" report to their offering. A convergence of advanced information and communications technologies, linking the real and the virtual worlds in ways the we have never experienced, is laying a foundation for a vibrant, multi-trillion dollar technology ecosystem that we are calling "RealVR." There are many information and communications technologies that have been developed, or are in development, that will shape a new technological ecosystem. Precursors in the development of RealVR today resemble those in the early 1990s that presaged the dramatic build out of the Internet and World Wide Web. It is very easy to be enthusiastic about the opportunities associated with RealVR. Indeed, many technology companies are looking to establish a dominant presence in RealVR, having already envisioned the tremendous potential associated with it. The authors believe there will be an important role for recognized players in RealVR, but also see a role for entrepreneurs and smaller companies reminiscent of what we witnessed in the 1990s. The authors use the term RealVR to denote the convergence of the real world with the virtual worlds being created by advanced information and communications technologies. Other labels that have been used to describe this convergence include "The Metaverse1," "Augmented Reality2," "Virtual Reality," "3D Internet," and "3D Web." In the years ahead, the authors believe it will become increasingly difficult to distinguish between what's real and what's virtual. You can easily discern this trend by looking at the progression of software releases from Electronic Arts (ERTS) over the past five years. The exponential growth in computer power has allowed programmers to render life-like figures and action in a virtual environment. More powerful computers in the years ahead will allow software designers to replicate the real world in-silco. The social and economic implications of this are staggering. The current set of core interface technologies we use today date all the way back to the time when Intel was formed. We've added features and richness, improved robustness and performance, but fundamentally even the current "state of the art" browsers and OS interfaces were innovations in the mid-1960s. The fact that most interaction still involves something as primitive as a keyboard and a mouse is testament to our predicament. A number of recent innovations including cameras, location technologies, multi-touch interfaces, 3D representations, and the use of gestures and voice are the first signs that we are finally close to witnessing some profound changes. The authors believe RealVR is the next evolutionary phase of the Internet and World Wide Web. It promises to unleash a powerful dynamic in the global economy and fundamentally transform the way we live, work and play. Put simply, the authors think RealVR is the next really big thing. For public market investors who think that RealVR sounds "too far out" to be meaningful, the authors note that these trends are already showing up in the businesses of Apple (AAPL), Adobe (ADBE) and Nvidia (NVDA) while capturing quite a bit of attention at Intel (INTC), IBM (IBM), Google (GOOG), and Cisco (CSCO). Like many large technology shifts that appear to happen "all of a sudden," this one as been in the active development stage for some time already. Authors: Kris Tuttle & Steve Waite For more information visit http://www.researchandmarkets.com/research/5711cd/realvr_the_next Research and Markets Laura Wood Senior Manager press@researchandmarkets.com Fax from USA: 646-607-1907 Fax from rest of the world: +353-1-481-1716 Copyright Business Wire 2009
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