Research and Markets: Digital 3D Entertainment: From Theater to the Home - Why, How & Opportunities Explores Market Issues and Technologies Involved

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Mon Jun 29, 2009 11:01am EDT

DUBLIN--(Business Wire)--
Research and Markets
(http://www.researchandmarkets.com/research/39da8d/digital_3d_enterta) has
announced the addition of the "Digital 3D Entertainment: From Theater to the
Home - Why, How & Opportunities" report to their offering. 

Someone flipped a switch on the topic of "3D" in 2009. In every industry from
movie production to consumer electronics, the subject of 3D has been a main
topic of discussion. Topics like Digital Cinema, Digital Cable and HDTV have
begun to settle down and forward thinkers are now wondering what 3D means to
their businesses. It is difficult to think of a topic that is catching fire
across this many parts of the digital entertainment value chain. 

While many people still wonder out loud if 3D is just a fad the way it was in
the past, a growing number of people are well beyond this controversy - and they
are putting their money where their mouth is. Investments are being made all
across the board. 

This report covers the value chain from the production, distribution and
exhibition of 3D movies to the ways companies are planning and sometimes
offering 3D to the home. Market issues and technologies are explored - both
essential to understand if one intends to take advantage of the opportunities in
digital 3D. This report is 140 pages, with 106 illustrations and 17 tables. 

Key Topics Covered:

* 1 Introduction 
* 2 Digital Cinema Overview 
* 3 Digital 3-D Movie Market 
* 4 Digital 3D Content Creation 
* 5 Digital 3D Exhibition 
* 6 Home viewing 
* 7 Appendix

Figures

* Figure 1 - Number of 3D Feature Movies by Year 
* Figure 2 - Digital Cinema Ecosystem Overview 
* Figure 3 - Production & Postproduction workflow 
* Figure 4 - Distribution and Theater Workflow 
* Figure 5 - Live 3D event poster 
* Figure 6 - Growth of 3D Screens major titles have opened with 
* Figure 7 - 3D Genres Percentages 
* Figure 8 - Total Number of Screens by Theater Chain Rank 
* Figure 9 - Simulated Number of 3D Screens Needed 
* Figure 10 - Growth in 3D Screens Worldwide (2006 - 2009) 
* Figure 11 - Worldwide Market Share of Major Digital 3D Vendors 
* Figure 12 - Percentage of 3D Screens Installed in N.A., Europe, Asia/ROW 
* Figure 13 - Digital Cinema Screens by Region, 2005 - 2009 
* Figure 14 - Projection of Digital Cinema Screens by Region 
* Figure 15 - Projection of 3D Screen Count by Region 
* Figure 16 - How VPF Money Flows 
* Figure 17 - Release Windows 
* Figure 18 - Average Theater to DVD Window vs. Domestic Theater Gross 
* Figure 19 - Theatrical to DVD Window from 2000 to 2008 
* Figure 20 - Percent of Box Office Take by Week After Release 
* Figure 21 - Timeline of Studio agreements with Premium TV 
* Figure 22 - Depth Script 
* Figure 23 - Transitioned Depth 
* Figure 24 - Eye's Parallax 
* Figure 25 - Parallax relative to the screen 
* Figure 26 - Percival's Zone 
* Figure 27 - Distance from Screen vs. Disparity 
* Figure 28 - A Depth Budget rule of thumb 
* Figure 29 - Trench binoculars for exaggerated depth 
* Figure 30 - Virtual camera placement when zoomed in

Tables

* Table 1 - 3D screen box office multiplier over 2D 
* Table 2 - 2005 to 2007 Digital 3D Movies/Events and Comments 
* Table 3 - 2008 Digital 3D Movies/Events and Comments 
* Table 4 - 2009 Digital 3D Movies/Events and Comments 
* Table 5 - 2009 Digital 3D Movies/Events and Comments (Cont.) 
* Table 6 - 2010 Planned Digital 3D Titles 
* Table 7 - 2010 Planned Digital 3D Titles (Cont.) 
* Table 8 - 2011 3D Titles 
* Table 9 - 2011 and later Planned 3D Titles 
* Table 10 - 3D Cameras and Production 
* Table 11 - 3D Editing and Digital Intermediate 
* Table 12 - Stereoscopic 3D theater systems 
* Table 13 - 3D Technologies Comparison 
* Table 14 - 3D Technologies Comparison (cont.) 
* Table 15 - 3D Television Vendors and Technology employed 
* Table 16 - Digital Signage 3D Display Companies 
* Table 17 - 3D Codec Vendors

For more information visit
http://www.researchandmarkets.com/research/39da8d/digital_3d_enterta





Research and Markets
Laura Wood
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