Lucasfilm Chief Technology Officer and Harvard University Computing Visionary to...

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Tue Jul 7, 2009 9:01am EDT

Lucasfilm Chief Technology Officer and Harvard University Computing Visionary
to Headline NVIDIA's GPU Technology Conference

Registration Opens for Inaugural Conference Highlighting Advances in GPU
Computing

SANTA CLARA, Calif., July 7 /PRNewswire-FirstCall/ -- NVIDIA Corporation today
announced that Richard Kerris, chief technology officer of Lucasfilm, and
Hanspeter Pfister, computer science professor at Harvard University's School
of Engineering and Applied Sciences, will join NVIDIA CEO and Co-Founder
Jen-Hsun Huang as keynote speakers at the inaugural GPU Technology Conference.
 

(Photo:  http://www.newscom.com/cgi-bin/prnh/20090707/SF42596-a)
(Photo:  http://www.newscom.com/cgi-bin/prnh/20090707/SF42596-b)
(Logo:  http://www.newscom.com/cgi-bin/prnh/20020613/NVDALOGO)

Registration has now opened for the conference, which will focus on the latest
breakthroughs developers, engineers and researchers are achieving through the
use of the graphics processing unit (GPU).  This event will be held at the
Fairmont Hotel in San Jose, Calif. from Sept. 30 to Oct. 2, 2009.  Detailed
registration and conference information, including keynotes, sessions,
tutorials, roundtables, and call for submissions can be found at
www.nvidia.com/gtc.

"We are in the midst of seismic shifts in computing, triggered by the GPU and
its rich possibilities," said Bill Dally, chief scientist at NVIDIA.  "The GPU
Technology Conference is the single best place to learn about these changes,
see the technologies and applications causing this disruption and get the
tools to solve the world's most important computing challenges."

The conference comprises three parallel summits:

Emerging Companies Summit -- a unique event that provides start-ups that are
basing their business around GPU computing with the opportunity to present
their company to entrepreneurs and venture capitalists involved in the GPU
computing ecosystem. 

GPU Developer Summit - a series of technical presentations, tutorials and
panels aimed at developers of consumer, professional and high performance
computing applications looking to exploit more of the GPU's parallel
processing power using industry-standard languages such as C/C++ with CUDA
extensions and Fortran as well as APIs such as Direct3D, DirectX Compute,
OpenCL(TM) software and OpenGL. 

NVIDIA Research Summit - designed by researchers and academics for researchers
and academics. Sessions are aimed at those using GPUs in science and
engineering research who are keen to learn how GPU computing can increase
computational power and reduce time-to-discovery. 

Background on the keynote speakers is below:  

Richard Kerrisjoined Lucasfilm in December of 2007. As Chief Technology
Officer of one of the world's leading film and entertainment companies, Kerris
oversees the company's technical operations and is responsible for the
development and execution of technology strategy for Industrial Light & Magic,
Skywalker Sound, LucasArts, Lucasfilm Animation, Lucasfilm Animation Singapore
and Lucas Online.  Prior to joining Lucasfilm, Kerris held key posts at Apple,
Alias|Wavefront, Electric Image and Silicon Graphics.

Hanspeter Pfister is a Gordon McKay Professor of the Practice of Computer
Science at Harvard's School of Engineering and Applied Sciences. His research
lies at the intersection of visualization, computer graphics, and computer
vision, and spans a wide range of topics, including scientific visualization,
computational photography, point-based graphics, appearance modeling, 3D
television, and face recognition. Previously, he spent 11 years at Mitsubishi
Electric Research Laboratories, where he was most recently Associate Director
and Senior Research Scientist.

Jen-Hsun Huang co-founded NVIDIA in 1993 and has served since its inception as
president, chief executive officer and a member of the board of directors.

About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and
the inventor of the GPU, a high-performance processor which generates
breathtaking, interactive graphics on workstations, personal computers, game
consoles, and mobile devices. NVIDIA serves the entertainment and consumer
market with its GeForce(R) products, the professional design and visualization
market with its Quadro(R) products, and the high-performance computing market
with its Tesla(TM) products. NVIDIA is headquartered in Santa Clara, Calif.
and has offices throughout Asia, Europe, and the Americas. For more
information, visit www.nvidia.com.

Certain statements in this press release including, but not limited to,
statements as to: the benefits, impact, and capabilities of the NVIDIA GPU;
and the benefits of the GPU Technology Conference, are forward-looking
statements that are subject to risks and uncertainties that could cause
results to be materially different than expectations. Important factors that
could cause actual results to differ materially include: development of more
efficient or faster technology; design, manufacturing or software defects; the
impact of technological development and competition; changes in consumer
preferences and demands; customer adoption of different standards or our
competitor's products; changes in industry standards and interfaces;
unexpected loss of performance of our products or technologies when integrated
into systems as well as other factors detailed from time to time in the
reports NVIDIA files with the Securities and Exchange Commission including its
Form 10-Q for the fiscal period ended April 26, 2009. Copies of reports filed
with the SEC are posted on our website and are available from NVIDIA without
charge. These forward-looking statements are not guarantees of future
performance and speak only as of the date hereof, and, except as required by
law, NVIDIA disclaims any obligation to update these forward-looking
statements to reflect future events or circumstances.

Copyright (C) 2009 NVIDIA Corporation.  All rights reserved.  NVIDIA, the
NVIDIA logo, GeForce, Quadro, and Tesla are trademarks and/or registered
trademarks of NVIDIA Corporation in the U.S. and/or other countries. OpenCL is
a trademark of Apple Inc. used under license to the Khronos Group Inc. All
other company and/or product names may be trade names, trademarks, and/or
registered trademarks of the respective owners with which they are associated.


SOURCE  NVIDIA Corporation

Hector Marinez, +1-408-486-3443, hmarinez@nvidia.com, or Andrew Humber,
+1-408-486-8138, ahumber@nvidia.com, both of NVIDIA Corporation
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