Activision Partners With Leading Mental Health and Media Researcher Dr. Cheryl Olson on 'Ratings Are Not a Game' Education Initiative

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Tue Nov 3, 2009 8:03am EST

Activision Partners With Leading Mental Health and Media Researcher Dr. Cheryl
Olson on 'Ratings Are Not a Game' Education Initiative
Series of Educational Videos Provides Parents With Tips And Information About
Video Games In Time for the Holidays




SANTA MONICA, Calif., Nov. 3 /PRNewswire-FirstCall/ -- Activision Publishing,
Inc. (Nasdaq: ATVI) today announced a partnership with Dr. Cheryl Olson,
co-director for the Center for Mental Health and Media at Massachusetts
General Hospital, that will help parents and teachers optimize children's
experience with video games. The alliance supports Activision's "Ratings Are
Not a GameĀ®" initiative, which focuses on educating consumers about the
Entertainment Software Rating Board's rating system and helping parents make
informed decisions about the video games their families play.

Through this new partnership, Activision worked with Dr. Olson to produce
seven videos that provide parents with information and tips on understanding
their child's perspective on video games, and ways that video games can
benefit parent-child relationships.   The first two segments - -"How Can I
Tell If A Game Is Appropriate For My Child And How Do I Set Play Limits" and
"Using Video Games To Teach Problem Solving And Planning," - - are available
now at www.activision.com/RatingsAreNotAGame.

"Activision is committed to providing consumers with guidelines and
information to help them determine which video games are most appropriate for
their families," said Mike Griffith, president and CEO of Activision
Publishing. "We are proud to partner with Dr. Olson and believe that these
videos will be informative and useful tools for families."

"I'm pleased to partner with Activision on this initiative, and applaud their
consideration for parents' concerns," said Cheryl Olson, who holds a doctorate
in health and social behavior from the Harvard School of Public Health "As a
parent myself, I know there are so many things to worry about and not enough
time, especially during the holiday season. These videos give practical
research-based advice on how to help your kids--and your family--get more out
of video games, and how to watch for and limit electronic game play."

About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a
leading worldwide developer, publisher and distributor of interactive
entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom,
France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands and Australia.
More information about Activision and its products can be found on the
company's website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this
press release that involves Activision Publishing's expectations, plans,
intentions or strategies regarding the future are forward-looking statements
that are not facts and involve a number of risks and uncertainties. Activision
Publishing generally uses words such as "outlook," "will," "could," "would,"
"might," "remains," "to be," "plans," "believes," "may," "expects," "intends,"
"anticipates," "estimate," future," "plan," "positioned," "potential,"
"project," "remain," "scheduled," "set to," "subject to," "upcoming" and
similar expressions to help identify forward-looking statements. Factors that
could cause Activision Publishing's actual future results to differ materially
from those expressed in the forward-looking statements set forth in this
release include, but are not limited to, sales levels of Activision
Publishing's titles, shifts in consumer spending trends, the impact of the
current macroeconomic environment, the seasonal and cyclical nature of the
interactive game market, Activision Publishing's ability to predict consumer
preferences among competing hardware platforms (including next-generation
hardware), declines in software pricing, product returns and price protection,
product delays, retail acceptance of Activision Publishing's products,
adoption rate and availability of new hardware and related software, industry
competition, rapid changes in technology and industry standards, protection of
proprietary rights, litigation against Activision Publishing, maintenance of
relationships with key personnel, customers, vendors and third-party
developers, domestic and international economic, financial and political
conditions and policies, foreign exchange rates, integration of recent
acquisitions and the identification of suitable future acquisition
opportunities, Activision Blizzard's success in integrating the operations of
Activision Publishing and Vivendi Games in a timely manner, or at all, and the
combined company's ability to realize the anticipated benefits and synergies
of the transaction to the extent, or in the timeframe, anticipated, and the
other factors identified in Activision Blizzard's most recent annual report on
Form 10-K and any subsequent quarterly reports on Form 10-Q. The
forward-looking statements in this release are based upon information
available to Activision Publishing and Activision Blizzard as of the date of
this release, and neither Activision Publishing nor Activision Blizzard
assumes any obligation to update any such forward-looking statements.
Forward-looking statements believed to be true when made may ultimately prove
to be incorrect. These statements are not guarantees of the future performance
of Activision Publishing or Activision Blizzard and are subject to risks,
uncertainties and other factors, some of which are beyond its control and may
cause actual results to differ materially from current expectations.


SOURCE  Activision Publishing, Inc.

Ashley Dyer, Sr. Manager, Corp. Comm., Activision Publishing, Inc,
+1-310-255-2548, adyer@activision.com
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