Analysis: Don't pin Breivik's massacre on video games

LONDON Fri Apr 20, 2012 8:06am EDT

Defendant Anders Behring Breivik, who is expected to give his account of events on the July 22, 2011 attacks at Utoeya island, is pictured in court on the fifth day of his trial in Oslo, April 20, 2012. REUTERS/Heiko Junge/Scanpix/Pool

Defendant Anders Behring Breivik, who is expected to give his account of events on the July 22, 2011 attacks at Utoeya island, is pictured in court on the fifth day of his trial in Oslo, April 20, 2012.

Credit: Reuters/Heiko Junge/Scanpix/Pool

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LONDON (Reuters) - That Anders Breivik was a regular player of violent video games does not explain why the Norwegian became the calm killer of 77 mostly young people, many of whom would have shared his gaming passion.

An obsession with games such as "World of Warcraft" might seem a plausible explanation for why the apparently unremarkable 33-year-old, now on trial for murder in Oslo, came to carry out the shooting spree and bomb attack last July, but it is a dangerous simplification driven by our need to understand.

"People want an answer for why these thing happen. That's completely understandable," said Seena Fazel, a consultant forensic psychiatrist at Britain's University of Oxford. "That's also why mental illness is often an attractive avenue, because it does seem to provide some sort of answer."

The motive, in part, is to understand what distinguishes a mass killer from the rest of us, experts say. Breivik's game-playing, however, doesn't do that.

Tore Sinding Bekkedal, who escaped unharmed from the island of Utoeya while Breivik carried out the shooting, told Reuters he found it "baffling" to link computer games to the attack.

"I've played the same violent video games, and I don't go around shooting kids. Half the people on Utoeya played that same game ... It's an established part of youth culture," he said.

CORRELATION OR CAUSATION?

Breivik told the court he once played "Modern Warfare" for 17 hours straight, and that he used such computer games to work out the police response and his best escape strategy.

Fazel points to a 2008 paper in the journal Criminal Justice and Behaviour, which he says is one of the most cited studies in this research field and which describes two experiments designed to test whether violent games encourage violence.

The results showed that while males were more aggressive than females, neither exposure to violent-video-game conditions in a laboratory, nor previous real-life exposure to violent video games caused any differences in aggression.

The researchers concluded that "trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not".

Correlation is often wrongly confused with causation, says Christopher Chambers, a senior research fellow at Cardiff University's School of Psychology.

"If a person plays violent video games and then commits acts of violence, it doesn't prove that the video games caused the violence. There could be no link whatsoever, or it might even be the other way round: that the person's violent tendencies drew them to violent video games in the first place," he said.

ALTERNATIVE REALITY

In "World of Warcraft", players create and control a character in an online world, fighting battles and completing quests for rewards. Since its launch in 2004, it has earned a reputation as one of the world's most addictive computer games and has already been linked to criminal acts.

In June last year an American mother was jailed for 25 years after her three-year-old daughter died from malnutrition while she played the game for hours on end.

But, says Henrietta Bowden-Jones, consultant psychiatrist in addictions at Imperial College London, while World of Warcraft is notorious as highly addictive and as a game that features in the lives of some patients with compulsive Internet use, it cannot be blamed for Breivik's killing spree.

"World of Warcraft is not necessarily creating but attracting people who may be finding it difficult to fit in with their peer groups," she told Reuters.

Obsessive game playing for such people can therefore be a symptom of their discomfort with reality.

Thomas Hylland Eriksen, professor of social anthropology at the University of Oslo, said Breivik's testimony shows how much he needed to build "an alternative reality" for himself, something he extended to the real world when he donned a homemade uniform and went out to kill.

"He likes order, he doesn't like impurity and chaos and he's obsessed with boundaries," Eriksen said.

"When he puts on his uniform, he's no longer the lone, slightly unsuccessful young man from the west end of Oslo who never completed an education, never did really well in real life; he becomes a knight, a defender of civilization, of Europe against the invading Muslims."

(Additional reporting by Balazs Koranyi, Walter Gibbs and Victoria Klesty in Oslo; Editing by Will Waterman)

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Comments (11)
patj__ wrote:
What a piece of crap journalism. I do not think anyone with any common sense at all believes that an ‘ obsession with games ‘ is a plausible reason why someone turns into a mass murderer. What a bunch of garbage. It is like when Tipper Gore and her trolls wanted to blame everything on rap music in the 80′s and 90′s.
Your title of your article makes it sound like you are not going to make this into a troll-like article, but you have done just that.
Congrats on garbage writing. This should be featured on the yahoo message boards; this writing is about the caliber of the crap they put out there.

Apr 20, 2012 8:11am EDT  --  Report as abuse
jdjones12 wrote:
I think that another thing that’s missing is the fact that not all “violent video games” are the same, and increasingly nowadays games are focusing on a “sand box” experience. players are simply let loose in a world and are free to do whatever they want, they can be exceedingly violent or rather passive.

Grand Theft Auto is a perfect example… people assume that it’s a hyper violent game because you can drive on a side walk and run over several pedestrians, but what these people miss is the fact that you don’t really have to do that in the game. I’ve played every Grand Theft Auto game and most of that time i tend to avoid killing pedestrians and police officers in the game.

Apr 20, 2012 8:22am EDT  --  Report as abuse
peterk201 wrote:
Actually, the research regarding the negative effects of violent video games is NOT as clear as this news article suggests, and indeed there are studies that suggest there is a causal link, particularly regarding violent cognitions. “A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults” (Anderson and Bushman. Psychological Science, Vol. 12, No. 5, September 2001). From another study, “Despite over 30 studies, researchers cannot agree if violent-content video games have an effect on aggression. The literature on video game effects is littered with mixed findings…,” (Sherry, 2001, Human Communication Research, Vol 27, No. 3). American Academy of Child & Adolescent Psychiatry says, “Studies of children exposed to violence have shown that they can become ‘immune’ or numb to the horror of violence, imitate the violence they see, and show more aggressive behavior with greater exposure to violence. Some children accept violence as a way to handle problems. Studies have also shown that the more realistic and repeated the exposure to violence, the greater the impact on children. In addition, children with emotional, behavioral and learning problems may be more influenced by violent images.” CBS News, “Study: Video Games Actually Lower Crime,” research shows that every hour a child plays games doubles their risk of becoming obese and that can result in other potentially serious health problems. “This does lead to documented high blood pressure, hypertension, diabetes, high sugar levels,’ said Dr. Robert Gotlin of Beth Israel Medical Center.”

Apr 20, 2012 8:48am EDT  --  Report as abuse
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