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CMP's Game Developer Magazine Names 2007 Front Line Award Finalists

Wed Nov 28, 2007 2:38pm EST

Tenth Annual Awards for the Year's Best Video Game Creation Tools AnnouncesTop Five Finalists in Six CategoriesSAN FRANCISCO, Nov. 28 /PRNewswire/ -- The editors of CMP's Game DeveloperMagazine have named the finalists for the 2007 Front Line Awards, themagazine's tenth annual evaluation of the year's best game-making tools in thecategories of programming, art, audio, game engine, middleware, and books.

The final award winners, plus one inductee to the Front Line Awards Hallof Fame chosen for its outstanding contribution to the game developmentindustry for five years or more, will be announced in the January 2008 issueof Game Developer, available to subscribers in early January.

Game Developer's mission for more than ten years has been to provide gamedevelopers with information, news, and articles that pertain directly to them.The Front Line Awards are an official way of recognizing one specific aspectof the industry: the tools that developers need to do their jobs.

Each year, Game Developer looks at the powerful lineup of new products andnew releases of favorite tools, from game engines to books, and selects thetop five in six different categories. After a comprehensive judging process,one winner is chosen in each category. Front Line Award recipients representthe most innovative, user-friendly, and useful products from behind the scenesof the world's best video games.

"In a year in which the industry has taken such large strides and each ofthe community's innovations have been so impressive, it was particularlydifficult to narrow the field down to the five leaders in each category," saidSimon Carless, publisher and editorial director of Game Developer. "GameDeveloper heartily congratulates all of the deserving finalists for the FrontLine Awards."

The finalists for the 2007 Game Developer Front Line Awards are:

ENGINES

CryEngine 2, Crytek

Gamebryo 2.3, Emergent

Hero Engine, Simutronics Corporation

Unreal Engine 3, Epic

Vision Game Engine, Trinigy GmbH

BOOKS

Game Design: From Blue Sky to Green Light, Deborah Todd, AK Peters

Game Writing Handbook, Rafael Chandler, Charles River Media

GPU Gems 3, ed. Hubert Nguyen, Addison-Wesley Professional

Second Person, ed. Pat Harrigan and Noah Wardrip-Fruin, MIT Press

XNA Unleashed, Chad Carter, Sams

MIDDLEWARE

Euphoria, Natural Motion

Gameface Studio, Anark

Havok Complete, Havok

Kynapse, Kynogon

PathEngine SDK, PathEngine

PROGRAMMING/PRODUCTION

Hansoft 5.0, Hansoft AB

NVIDIA PerfHUD 5, NVIDIA Corporation

Perforce 2007.2, Perforce Software

ReplayDIRECTOR, Replay Solutions

XNA Game Studio Express, Microsoft

ART

3ds Max 9, Autodesk

modo 301, Luxology

Mudbox 1.06, Autodesk/Skymatter

Softimage XSI 6.01, Softimage

Zbrush 3.1, Pixologic

AUDIO

Fmod, Firelight Technologies Pty, Ltd.

Miles Sound System, RAD Game Tools, Inc.

Vivox Precision Audio, Vivox, Inc.

Voice-O-Matic, Di-O-Matic, Inc.

Wwise 2007.2, Audiokinetic

For more information, please visit Game Developer online athttp://www.gdmag.com.

About Game Developer (http://www.gdmag.com)

Game Developer, the print publication written specifically for creators ofentertainment software, provides technical and industry information to over35,000 professional game developers. Each month, industry leaders and gamedevelopment experts share technical solutions, review new products, anddiscuss strategies for creating innovative, successful games. Game Developerfeatures articles written by professional game developers on cutting-edge gamedevelopment techniques in the areas of graphics and AI programming, audiodesign and engineering, art and animation, QA/testing, game design, andproject management.

About the CMP Game Group (http://www.cmpgame.com)

The CMP Game Group, a division of CMP (http://www.cmp.com), deliversessential information and enables community within the game industry throughevents, services, and media. The group's flagship products include theworld-leading Game Developers Conference(R) and the Webby Award-winningGamasutra.com. For more information, please visit http://www.cmpgame.com.

About CMP

CMP (http://www.cmp.com/) is a media and marketing solutions companyserving the technology industry. With the leading online, event and printbrands in all technology market categories, and with services and tools thatreach beyond traditional advertising, CMP shapes and influences the technologyindustry worldwide. CMP publishes highly respected media brands such asTechWeb, InformationWeek, ChannelWeb, CRN, EE Times and TechOnline; producesmajor industry events such as Interop, Web 2.0 Expo, XChange, Game DeveloperConference and the Embedded Systems Conferences; and provides businessinformation and marketing services such as the International CustomerManagement Institute, Semiconductor Insights and Second Life consulting fortechnology marketers. CMP is a subsidiary of United Business Media

(http://www.unitedbusinessmedia.com/), a global provider of news distributionand specialist information services with a market capitalization of more than$3 billion. For more CMP news, go to http://cmp.com/newsSOURCE CMP Game GroupSibel Sunar, sibel@fortyseven.com, or Brian Rubin, brian@fortyseven.com, bothof fortyseven communications, +1-323-658-1200, for CMP Game Group; or HilaryMcVicker of CMP Technology, +1-415-947-6207, hmcvicker@cmp.com



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