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HI Unveils Development of OpenGL(R) ES 1.1 Software Implementation 'MascotCapsule(R)...

Tue May 13, 2008 9:36pm EDT
HI Unveils Development of OpenGL(R) ES 1.1 Software Implementation 'MascotCapsule(R) Renderion'

   - Supports the Industry Standard OpenGL ES Common and Common-Lite
                              Profiles -
TOKYO--(Business Wire)--
HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO:
Kazuo Kawabata hereinafter "HI")(JASDAQ:3846) announced today that
they have developed an OpenGL ES 1.1(*1) software implementation
"MascotCapsule Renderion(*2)".

   The widely used industry standard OpenGL ES is normally not
available in budget home electronics and cellular phones as they are
not equipped with a graphics accelerator (hereinafter GPU*3). With the
OpenGL ES compliant 3D graphics software implementation, graphics are
not processed by the GPU, but by the main CPU as a
software-implemented alternative processor using the processing
capacity that has increased significantly in recent years. With this
implementation, manufacturers will be able to support the industry
standard OpenGL ES without GPU.

   This time HI has developed a high-speed processing software
implementation tuned for running on ARM core, which is now a "de
facto" standard for the embedded microcomputer market. In this way, HI
not only developed a software implementation with the industry
standard for graphics application API JSR184(*4) but also with the
industry standard for native graphics API OpenGL ES.

   The implementation is scheduled to hit the market in the end of
May 2008. It will be offered as a stand-alone to customers that wish
to support OpenGL ES at low cost, or depending on the needs, as a
solution by combining with the 3D graphics rendering engine
MascotCapsule, with top market share, to improve graphics capability
and convenience, and allow the use of a variety of readily available
software assets.

   With regard to this development, "HI was one of the first
companies to innovate mobile 3D solutions and we are delighted to see
this respected industry player leverage Khronos specifications in
their product roadmap. Driving pervasive 3D adoption in the mobile
industry will require a wide variety of price and performance
solutions, and Mascot Capsule Renderion will help satisfy the strong
demand for OpenGL ES in the market place," says Neil Trevett,
President of the Khronos Group.

   HI is planning to optimize its software implementation for Renesas
Technology's CPU cores, and will greatly promote this product in
low-end embedded devices as well as help manufacturers support
industry standards at low cost.

   *1 OpenGL ES

   OpenGL is a registered trademark and the OpenGL ES logo is a
trademark of Silicon Graphics Inc. used by permission by Khronos.
OpenGL ES 1.1 is a subset of OpenGL 1.5, and is a royalty-free 2D/3D
graphics API for embedded devices created by removing OpenGL desktop
functionality not needed for embedded and mobile devices. Controlled
by the Khronos Group industry consortium, it is intended for use in
cellular phones, car navigation systems, etc. For more information,
visit the Khronos Group website at http://www.khronos.org/opengles/.

   *2 "Renderion" is not a official product name, but a development
code name.

   *3 GPU

   Abbreviation of Graphics Processing Unit.

   *4 Supported by MascotCapsule V4.

   * MascotCapsule is a registered trademark of HI CORPORATION in
Japan.

   * The names of other products and companies mentioned herein may
be trademarks or registered trademarks of their respective owners.

   (About HI CORPORATION)

   For more information, please visit our web site
(http://www.hicorp.co.jp/english/index.html).

HI CORPORATION
Mitsutaka Monma or Pam Hung, +81-3-3710-9376
Public Relations
Marketing Dept.
press@hicorp.co.jp
Fax: +81-3-5773-8660

Copyright Business Wire 2008



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