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Vincent Padois, head tutor at the Pierre and Marie Curie University who teaches robotics and is babysitting the Paris ICub, makes a demonstration with ICub robot, a ?hybrid embodied cognitive system for a humanoid robot" about 1 metre (3.2 feet) high, at the Pierre and Marie Curie University in Paris September 4, 2009. Six versions of ICub exist in laboratories across Europe, where scientists are painstakingly tweaking its electronic brain to make it capable of learning, just like a human child and hoping it will learn how to adapt its behaviour to changing circumstances, offering new insights into the development of human consciousness.   REUTERS/Philippe Wojazer

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    Men also avid players of casual video games: study

    SAN FRANCISCO
    Mon Oct 29, 2007 2:04pm EDT
    A video game enthusiast plays a game on the HP Blackbird 002 system at the HP booth at the E for All video game expo in Los Angeles, California October 19, 2007. Men are just as likely as women to play casual video games, but are less likely to admit it, according to an industry report that shatters a widely held industry belief that such games appeal mainly to women. REUTERS/Fred Prouser

    SAN FRANCISCO (Reuters) - Men are just as likely as women to play casual video games, but are less likely to admit it, according to an industry report that shatters a widely held industry belief that such games appeal mainly to women.

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    But women are more likely to buy casual games -- a broad term referring to games that are easy to pick and play -- than men, who are more determined to find a free version or try to thwart anti-piracy protections on games.

    Those were some of the findings in the first yearly market report by the Casual Games Association, an industry group aimed at promoting a fast-growing segment that accounts for about 10 percent of the $30 billion global video game market.

    "Everyone always thought that casual games were something that only appeal to women," Jessica Tams, managing director of the association, said in an interview. "We have always been obsessed about making games for women."

    Surveys of players showed that, while nearly three-fourths of people who bought casual games were women, the players of such games were split 50-50 between the sexes.

    The reason men have not been reflected in the data so far is because most males are fans of realistic "hardcore" games and many do not admit they like to play simpler games involving shiny gems or lines of colored balls.

    "It was really shocking for everybody. We knew these guys were playing these games," Tams said. "But the hardcore gamer who is playing 'Halo' with his buddies isn't going to brag that he just beat the next level of 'Zuma'."

    Such information could be useful to game developers, who are pouring money into the casual games segment amid growing popularity of devices such as mobile telephones with sharp color screens and Nintendo Co Ltd's Wii console.

    One emerging trend is the addition of casual games to social networking Web sites such as News Corp's MySpace and Facebook, Tams said.

    "You have these two big draws, Facebook and MySpace, but the big problem they've been having is that they haven't been able to monetize their consumers yet and video games are a way for them to monetize their consumers," Tams said.

    (Reporting by Scott Hillis)



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