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Vincent Padois, head tutor at the Pierre and Marie Curie University who teaches robotics and is babysitting the Paris ICub, makes a demonstration with ICub robot, a ?hybrid embodied cognitive system for a humanoid robot" about 1 metre (3.2 feet) high, at the Pierre and Marie Curie University in Paris September 4, 2009. Six versions of ICub exist in laboratories across Europe, where scientists are painstakingly tweaking its electronic brain to make it capable of learning, just like a human child and hoping it will learn how to adapt its behaviour to changing circumstances, offering new insights into the development of human consciousness.   REUTERS/Philippe Wojazer

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    EA chief sees fewer big industry mergers

    NEW YORK
    Thu Nov 29, 2007 2:32pm EST

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    John Riccitiello, Chief Executive Officer of Electronic Arts, speaks at the Reuters Media Summit in New York, November 29, 2007. REUTERS/Brendan McDermid

    NEW YORK (Reuters) - Most of the consolidation in the video game industry has already taken place, but there is potential in fast-growing areas such as subscriptions and advertising, Electronic Arts Inc (ERTS.O) Chief Executive John Riccitiello said on Thursday.

    Technology

    Riccitiello, who engineered a deal last month to buy two independent game studios for up to $855 million, said half of the industry's video game sales came from just three publishers, compared with eight or nine companies 10 years ago.

    "Is it ripe (for mergers), or has it already been picked? I would argue that it's been largely picked," Riccitiello told the Reuters Media Summit in New York.

    "That doesn't mean it's done. I think there will be more consolidation to come. But let's just say a lot has already happened," he said.

    Gaming companies hunting for deals would focus on strong games and strong creative teams that are the best guarantee of successful games in the future, Riccitiello said.

    "There's a lot of growth in what is the nontraditional arena, so that would be microtransactions, subscription revenue, ad revenue, new types of models, casual games," Riccitiello said.

    (Click here to see Reuters MediaFile blog)

    (Reporting by Scott Hillis; Editing by Jeffrey Benkoe)



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