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Vincent Padois, head tutor at the Pierre and Marie Curie University who teaches robotics and is babysitting the Paris ICub, makes a demonstration with ICub robot, a ?hybrid embodied cognitive system for a humanoid robot" about 1 metre (3.2 feet) high, at the Pierre and Marie Curie University in Paris September 4, 2009. Six versions of ICub exist in laboratories across Europe, where scientists are painstakingly tweaking its electronic brain to make it capable of learning, just like a human child and hoping it will learn how to adapt its behaviour to changing circumstances, offering new insights into the development of human consciousness.   REUTERS/Philippe Wojazer

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    Video games grow up as adult ownership increases

    LOS ANGELES
    Tue Mar 13, 2007 12:10pm EDT
    A file photo of visitors playing with Microsoft Corp.'s Xbox 360 game consoles during the opening day of Madrid's International Data Processing, Multimedia and Communications SIMO Fair November 7, 2006. More than one in three U.S. adults who go online, or 37 percent, own a video game console and 16 percent own a portable gaming device, Nielsen//NetRatings said on Tuesday. REUTERS/Victor Fraile

    LOS ANGELES (Reuters) - Video games aren't just for the kids anymore. More than one in three U.S. adults who go online, or 37 percent, own a video game console and 16 percent own a portable gaming device, Nielsen//NetRatings said on Tuesday.

    U.S.

    The majority of those console owners, 71 percent, are married, and 66 percent have at least one child in the household.

    "As game consoles have become increasingly sophisticated, families have incorporated them into their centralized home media centers, which include the television, digital recording device, digital music player and the PC," said Carolyn Creekmore, senior director of media analytics, Nielsen//NetRatings.

    Microsoft Corp. and Sony Corp. are positioning their Xbox 360 and PlayStation 3 consoles as entertainment hubs for gaming, music and photo viewing amid a fierce battle for dominance in the $30 billion global video- game market.

    Sony in particular is making a huge bet on the living room, having installed a Blu-ray high-definition DVD player in each of its new PS3 consoles, which are available for $500 or $600 in the United States, depending on the size of the unit's hard drive.

    Nintendo Co. Ltd. competes with the Xbox 360 and PS3, but is selling a more basic machine with a motion-sensing controller that has won raves from gamers and non-gamers and introduced new audiences to video games.

    Nintendo's Wii console sells for $250, half the cost of the high-end Xbox 360, and in January was the top-selling console in the United States.

    Going into the current console war, analysts had predicted that adult gamers who grew up with the Japanese game maker's products -- dubbed "Nintendads" -- would want to introduce their children to Nintendo games and be a key market for its new machine.



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