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Vincent Padois, head tutor at the Pierre and Marie Curie University who teaches robotics and is babysitting the Paris ICub, makes a demonstration with ICub robot, a ?hybrid embodied cognitive system for a humanoid robot" about 1 metre (3.2 feet) high, at the Pierre and Marie Curie University in Paris September 4, 2009. Six versions of ICub exist in laboratories across Europe, where scientists are painstakingly tweaking its electronic brain to make it capable of learning, just like a human child and hoping it will learn how to adapt its behaviour to changing circumstances, offering new insights into the development of human consciousness.   REUTERS/Philippe Wojazer

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    EA debuts fitness videogame for Wii

    NEW YORK
    Thu Nov 13, 2008 3:36am EST
    A woman demonstrates an interactive hula hoop game on Nintendo's Wii Fit, a new interactive fitness game for Wii system, during the product launch in New York May 19, 2008. REUTERS/Shannon Stapleton

    NEW YORK (Reuters) - Electronic Arts Inc unveiled its first personal training product on Thursday, tapping into the growing appeal of video games as fitness systems as seen with Nintendo Co Ltd's hit title "Wii Fit" earlier this year.

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    The $60 title, EA Sports Active, is exclusive to Nintendo's Wii console, and will hit store shelves in March 2009. Targeted toward women as a low-cost alternative to joining sports club or gym, the game features an interactive computer trainer, and crafts running, boxing and other heart-pumping exercises to the user's desires.

    Peter Moore, president of EA's EA Sports unit -- which is better known for massively popular titles such as "Madden NFL" and "FIFA Soccer" -- said that while the game is not meant to compete with "Wii Fit," which was developed by Japan's Nintendo, it does offer the potential of a more rigorous workout.

    "Wii Fit -- its not really a western style philosophy of cardiovascular exercise," said Moore, a former physical education teacher. "You've got more of a classic eastern style of balance and coordination.

    Such games are among an expanding list of casual titles for game systems that draw in new users to the gaming industry, which hopes to escape the global economic crisis that has hurt many companies and retailers, and threatens the crucial holiday shopping season.

    Other games include Ubisoft's "Allen Carr's Easyway to Stop Smoking" and "My Weight Loss Coach" for the Nintendo DS portable game system.

    These nontraditional titles are meant to appeal to an audience of mothers and older customers uninterested in established sports and adventure game franchises.

    "Our core business is strong," said Moore. "The growth potential though for us is this lifestyle sports consumer."

    (Reporting by Franklin Paul, editing by Richard Chang)



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