CMP'S Game Developers Conference(R) Reveals Content for 2008 Lineup of Summits Examining...

Thu Nov 29, 2007 1:12pm EST
 
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CMP'S Game Developers Conference(R) Reveals Content for 2008 Lineup of SummitsExamining Industry's Emerging TrendsSession Details Now Available Online for One and Two-Day Summits at GDC08Focusing On Casual Games, Education, Game Outsourcing, Independent Games,Online Worlds, and Serious GamesSAN FRANCISCO, Nov. 29 /PRNewswire/ -- CMP's Game Developers Conference(R)

(GDC), the world's largest industry-only event dedicated to the advancement ofinteractive entertainment, has revealed session details for its newly-expandedlineup of single-track summits that take a closer look at the industry'semerging trends. Information on the content for the Casual Games Summit, theIndependent Games Summit, the Serious Games Summit and, new for 2008, the GameOutsourcing Summit, the Worlds in Motion Summit, and the IGDA Education Summitis now available online at http://www.gdconf.com/conference/summits.htm. GDCreturns to San Francisco's Moscone Convention Center February 18-22, 2008,with the summits taking place the first two days of the conference.

"The game industry is experiencing radical change and growth in severalkey sectors at once, so we at GDC are actively adapting our previouslytutorial-oriented pre-conference schedule to feature pioneering developers inhighly targeted summits," said Jamil Moledina, Executive Director of the GameDevelopers Conference. "By integrating each of these emergingmicrocommunities into the curriculum, the GDC is well-positioned to remain thecentral hub of information and business for the entire game industry."

The six focused summits at GDC08 are designed to foster and facilitatecommunity-building within emerging influential sectors of the game industry:

-- The Casual Games Summit aims to present a global vision of the key

forces driving the sector's growth, with sessions including a

discussion with Rebel Monkey's Nick Fortugno and Joju Games' Juan Gril

about the key innovations of 2007, "The Year in Casual Game Design,"

and a talk about the rising variety of markets for casual games with

rmbr.com's Gabe Zichermann entitled "The New Demographics of Casual

Games."

-- The IGDA's Education Summit is the only two-track summit, with one

track aimed at novice educators just entering the game education genre,

the second for more experienced educators looking for additional

teaching tools. The summit features keynotes by the International Hobo

Design Group's Ernest Adams and by Persuasive Games' Ian Bogost.  Continued...

 

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