Majesco Entertainment Announces 'Ghostwire: Link to the Paranormal' for Nintendo DSi(TM)

Tue Oct 27, 2009 10:01am EDT
 
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Majesco Entertainment Announces 'Ghostwire: Link to the Paranormal' for
Nintendo DSi(TM)
Augmented Reality Software Lets Players Discover Ghosts Lurking Amongst Us




EDISON, N.J., Oct. 27 /PRNewswire-FirstCall/ -- Majesco Entertainment Company
(Nasdaq: COOL), an innovative provider of video games for the mass market, is
bridging the gap between the real world and the spirit world with the
announcement of Ghostwire: Link to the Paranormal for Nintendo DSi(TM). 
Developed by A Different Game, Ghostwire is a powerful piece of software that
turns the Nintendo DSi(TM) into a portal to the paranormal. The title is
expected to launch in late 2010. 

"Ghostwire: Link to the Paranormal integrates cutting-edge technology with a
unique augmented reality aesthetic to create a truly exciting piece of
software specifically designed for Nintendo DSi(TM)," said Gui Karyo,
Executive Vice President of Operations, Majesco Entertainment.  "We are
thrilled to have such an innovative product in our lineup and look forward to
revealing details about the experience as we approach next year's launch."  

In Ghostwire: Link to the Paranormal, players are challenged to find and
capture  apparitions trapped within their own environment by using the
Nintendo DSi(TM) Camera and ghost tuner to access alternative frequencies
beyond the standard Wi-Fi range. Spirits, shadows and demons all have their
own personalities, so finding and "solving" them is anything but easy. Some
are shy. Some are evil. And some will only interact with you if you bring them
something they want. What's more, factors like time of day and light levels
will further challenge your ghost hunting abilities, but a wide range of
upgradeable equipment is available to help you communicate with the other
side.

Keep your mind open and ghost tuners on www.ghostwiregame.com so you don't
miss additional communications about Ghostwire: Link to the Paranormal. Follow
the game on Twitter @ghostwiregame.

About A Different Game

A Different Game is an award-winning games studio that focuses on innovative,
social games for a new wider gaming audience. The primary platforms are the
web, downloadable content for consoles, and hand-held devices. The company
believes in games that are intertwined with real life through new smart user
interfaces. The company is founded by veterans from the traditional video
gaming, mobile gaming and casual gaming industries. New games, for a new
audience. More information about A Different Game can be found at
www.adifferentgame.com .

About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass
market. Building on more than 20 years of operating history, the company is
focused on developing and publishing a wide range of casual and family
oriented video games on Wii(TM), Nintendo DS(TM) and other leading systems. 
Franchise highlights include Cooking Mama(TM), Cake Mania® and Jillian
Michaels' Fitness Ultimatum.  The company's shares are traded on the Nasdaq
Stock Market under the symbol: COOL.  Majesco is headquartered in Edison, NJ
and has an international office in Bristol, UK. More information about Majesco
can be found online at www.majescoentertainment.com. @Majesco is on twitter or
at www.twitter.com/majesco.

Safe Harbor

Certain statements contained herein are "forward-looking statements" within
the meaning of the Private Securities Litigation Reform Act of 1995, Section
27A of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended.  These forward-looking statements
may be identified by reference to a future period(s) or by the use of
forward-looking terminology, such as "may," "will," "intend," "should,"
"expect," "anticipate," "estimate" or "continue" or the negatives thereof or
other comparable terminology.  The Company's actual results could differ
materially from those anticipated in such forward-looking statements due to a
variety of factors.  These factors include but are not limited to, the demand
for our products; our ability to complete and release our products in a timely
fashion; competitive factors in the businesses in which we compete; continued
consumer acceptance of our products and the gaming platforms on which our
products operate; fulfillment of orders preliminarily made by customers;
adverse changes in the securities markets and the availability of and costs
associated with sources of liquidity.  The Company does not undertake, and
specifically disclaims any obligation, to release publicly the results of any
revisions that may be made to any forward-looking statements to reflect the
occurrence of anticipated or unanticipated events or circumstances after the
date of such statements.



SOURCE  Majesco Entertainment Company

Marisa Gross, Bender/Helper Impact, +1-212-689-6360,
marisa_gross@bhimpact.com

 

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