Want to learn astrobiology? Pick up the console

Thu Aug 14, 2008 7:49am EDT
 
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By John Gaudiosi

SAN DIEGO (Reuters Life!) - Take a group of scientists and a video game designer and what do you get? Spore, a game that can help teach players some evolutionary biology.

The game is latest from Will Wright, the man behind The Sims which has become the most successful video game ever and best seller for Electronic Arts Enc

That franchise lets players build the homes and lives of virtual characters and is also a rare PC-born franchise that appeals to women with over half of The Sims players women.

But with Spore, which was four years in the making, Wright has made a life creation simulator where players can conjure up creatures from DNA and then guide their evolution with the ability to create unique aliens, spacecraft and planets.

"Spore was very much inspired by many different types of sciences," Wright told Reuters, listing physics, chemistry, biology, sociology, and astronomy.

"We spent a lot of time meeting a lot of scientists very early on in developing this game to find out what areas would be interesting to bring into the game."

Wright said that Spore was designed as a cross-media franchise and, like The Sims which continues to spawn new console, handheld and mobile offspring, will be heading to consoles in the future.

With its Sept. 7 launch comes an iPhone game and also a National Geographic HD documentary on the science behind the game.

Wright said he spoke to a lot of scientists about evolutionary biology as he created the game.

"We're using Spore as a nexus for explaining these theories on evolutionary biology," he said.

As part of the development of this game, Wright worked with the SETI Program (Search for Extraterrestrial Intelligence).

Wright said the goal is to use Spore as part of SETI's educational outreach to introduce astrobiology to students at the high school level although it also hase a "fun factor."

Just two weeks after a $10 "Spore Creature Creator" editor was released to the public in June, over 2 million creatures had been uploaded to the Spore universe. Wright said it would take his team 50 years to make that much content.

"Millions of people contribute content like planets, buildings and creatures to your game, but it's not real-time," said Wright.

"You're seeing copies of people's stuff, so you can go up and blow up a planet and you haven't ruined their experience."  Continued...

 
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