Virtual world offers bands global stage

Thu Apr 10, 2008 5:38pm EDT
 
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By Dominique Vidalon

PARIS (Reuters) - Leo Wolff, a woman who joined the online world of Second Life in 2005, bought a small plot of virtual land with eight other musicians and opened the "Virtual Garage" to showcase and perform their music.

Her online character, or avatar, Slim Warrior was the first British musician to perform in the popular virtual world with its own currency and a growing economy. She was also the first to duet online with another artist based as far away as Texas.

Wolff, who promotes other Second Life musicians and organizes music festivals within the online world, is part of a growing number of artists who have found a launching pad for careers in the 3-D game.

Created by San Francisco-based Linden Labs, Second Life currently has about 13 million members -- or residents as they are known -- and just over 100 musicians performing "live" shows.

"The main benefit is being able to reach a wider audience, as well as the ability to reach out to audiences globally and create a larger fan base," Wolff told Reuters in an interview.

"Second Life also increases a musician's confidence, especially to those up and coming artists, who feel the virtual world allows them to grow into their personas before performing outside the virtual world," she said.

Wolff, 42, who makes mostly electronic music, describes herself as a "virtual musician." She has never performed outside Second Life though she said "it would be wonderful to do so."

She does, however, work in the real world, giving advice to bands and indie artists about performing on Second Life.  Continued...

 
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