Profile: Multimedia Games, Inc. (MGAM.O)

MGAM.O on Nasdaq

4.13USD
9 Feb 2010
Price Change (% chg)

$-0.60 (-12.69%)
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$4.13
Open
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$5.12
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Volume
732,090
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52-wk High
$6.47
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$1.55

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Multimedia Games, Inc., incorporated on August 30, 1991, designs, manufactures and supplies standalone and networked gaming systems. The Company’s standalone player terminals, server-based systems, video lottery terminals, electronic scratch ticket systems, electronic instant lottery systems, back-office systems and bingo systems are used by Native American and commercial casino operators, as well as state lottery operators in North America, and the Company’s electronic bingo and lottery systems are deployed in certain international markets. The Company also provides server-based gaming systems known as central determinant and downloadable systems. These systems are used by the Company’s Native American gaming operator customers in both Class II and Class III settings by its commercial casino customers, by operators of charity and commercial bingo gaming facilities, and by lottery jurisdictions for operation of their video lottery systems.

As part of the Company’s networked gaming systems, the Company provides customers with access to `local-area and wide-area telecommunications networks that allow it to link player terminals with one another inside a single casino, inside an operator’s multiple casinos and across many casinos nationwide. The Company’s games include a mix of content that has been designed and developed internally by its own game studios, as well as themes that it license from third parties. Behind the Company’s products and systems is a suite of back-office, player tracking, slot accounting, slot management and slot monitoring systems that enable its customers to track their operations and adjust the performance of their slot floor in real-time to ensure optimum financial performance. As of September 30, 2009, the Company has 16,152 gaming units in operation domestically and internationally.

Class III (Oklahoma, Rhode Island and Market Expansion)

The Company’s Class III market and overall market is Oklahoma. Class III compacted games in Oklahoma are referred to as Oklahoma Compact games in its consolidated financials. As of September 30, 2009, the Company has 50 Class III units placed in a casino in Rhode Island and are working to secure licensing approval to place its Class III games and systems in a number of new jurisdictions across the United States. The Company has Class III placements in California, where the Company is participating in a number of trials and have several full-scale deployments.

Class III (Washington)

The Company’s Class III business in Washington is governed by tribal compacts between the Native American tribes in Washington and the state. The Company sells, rents and leases Class III gaming equipment to Native American customers and also receive a small fee for the use of our back-office systems. The Company provides a number of games to its customers in Washington State and supplement these offerings with third party titles from several manufactures. In addition, the Company’s player terminals are available in a range of freestanding and cabinet styles.

Class II

The Class II market is associated with Native American gaming in the United States. To service this marketplace, Multimedia Games provides its customers with a range of linked player terminals, interactive electronic games and back-office systems. The Company has Class II gaming units deployed in Oklahoma, Washington, California, Alabama, Texas, Wisconsin and New York. The Company’s products are high-speed and feature a mix of proprietary and in-demand third party content. In addition, the Company provides gaming systems that allow it to operate and deploy new game engines on a regular basis, game engines that allow the Company to use differing themes around the same underlying base game and back-office systems that enable its customers to track the performance of their slot floor and adjust it to ensure the optimal gaming experience for their customers.

Electronic Bingo (International)

As of September 30, 2009, the Company has installed 5,321 player terminals at 26 gaming establishments. In addition to the Company’s agreement with Apuestas, the Company has installed 80 player terminals at an additional establishment in Mexico, under which it provides traditional and electronic bingo gaming, technical assistance and related services.

Central Determinant System

The Company’s central determinant business is based with the New York Lottery. The Company provides the New York Lottery with a central determinant system for the video lottery terminal network that the New York Lottery operates at licensed New York State racetracks.

Electronic Bingo (Charity)

The Company’s Charity gaming consists of bingo and other electronic gaming operated by and/or for the benefit of nonprofit organizations for charitable, educational and other lawful purposes. The Company’s charity gaming units are deployed in Alabama and Minnesota.

The Company competes with Video Gaming Technologies, Inc. (VGT), International Game Technology (IGT), WMS Industries, Inc. (WMS), Bally Technologies, Inc. (Bally), Aristocrat Technologies, Inc. (Aristocrat) and Konami Co. Ltd (Konami).

Company Address

Multimedia Games, Inc.

206 Wild Basin Road
Building B, Fourth Floor
Austin   TX   78746
P: +1512.3347500
F: +1512.3347695

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