Profile: NVIDIA Corp (NVDA.O)
11 Dec 2013
NVIDIA Corporation (NVIDIA), incorporated on February 24, 1998, is engaged in creating the graphics chips used in personal computers (PCs). The Company operates in three segments: graphics processing unit (GPU) Business, professional solutions business (PSB) and consumer products business (CPB). Its mobile processors are used in cell phones, tablets and auto infotainment systems. Designers use GPUs to create visual effects in movies and create everything from golf clubs to jumbo jets. NVIDIA solutions are based on two technologies: the GPU and the mobile processor. GPUs are the engines of visual computing, the science and art of using computers to understand, create and enhance images. It has three GPU product brands: GeForce, which creates visual experiences for gamers; Quadro, which is engaged in visual computing for designers and digital artists, and Tesla, which accelerates applications for scientists and researchers. Tegra is its mobile processor and is built for applications ranging from smartphones, tablets and notebook PCs to televisions and cars. During the fiscal year ended January 29, 2012 (fiscal 2012), it acquired Icera Inc.In fiscal 2012, it launched Project Maximus, which uses the compute power of Tesla with the visualization power of Quadro to merge the design and simulation stages into one workstation. In May 2012, the Company and Intellectual Ventures announced that they jointly acquired a set of patents developed and owned by IPWireless. The portfolio comprises approximately 500 patents granted and pending in the wireless communications area, including concepts in LTE, LTE-Advanced and 3G/4G technologies. Effective July 29, 2013, NVIDIA Corp acquired Portland Group Inc, a wholesaler of parallel computing software, from STMicroelectronics NV.
The Company’s GPU business revenue includes primarily sales of its GeForce discrete and chipset products that support desktop and notebook PCs plus license fees from Intel and sales of memory products. It also accelerates video editing and high definition (HD), content creation by consumers. GeForce GPUs power PCs made by or distributed by PC original equipment manufacturers (OEMs), in the world. Its media and communications processor (MCP) chipsets primarily comprised of its ION motherboard GPUs, a product reaching the end of its life cycle.
Professional Solutions Business
The Company’s PSB consists of its Quadro professional workstation products and its Tesla computing products. Its Quadro products are designed to deliver the graphics performance and application compatibility for professionals. Tesla applies the processing power of its GPUs to general-purpose computing problems. Quadro products add functionality, such as photorealistic rendering, to computer-aided design workstations, and are used in professional video editing applications and for generating special effects in movies. Tesla is used in supercomputing centers and in oil exploration; other applications include accelerating drug discovery, weather simulations and derivative price modeling.
Consumer Products Business
The Company’s CPB includes its Tegra system-on-chip products for smartphones, tablets, automotive infotainment systems, and other similar devices, and Icera baseband processors. The Tegra revenues are generated by sales in smart phones and tablets. CPB also includes license, royalty, other revenue and associated costs related to video game consoles and other digital consumer electronics devices. NVIDIA Tegra mobile products implement design techniques, both inside the chips and at the system level. These technologies enhance visual display capabilities, connectivity and minimize chip and system-level power consumption. During fiscal 2012, it launched Tegra 3, quad-core mobile computing chip, bringing PC levels of performance within the power envelope of a cellular phone chip. It also launched DirectTouch.
The Company competes with Advanced Micro Devices (AMD), Intel, Matrox Electronics Systems Ltd., VIA Technologies, Inc., ARM Holdings plc, Broadcom Corporation, Freescale Semiconductor Inc., Fujitsu Limited, Imagination Technologies Ltd., Intel, Marvell Technology Group Ltd., NEC Corporation, Qualcomm Incorporated, Renesas Technology Corp., Samsung Electronics Co. Ltd., Seiko Epson Corporation, ST-Ericsson, Texas Instruments Incorporated, Toshiba America Electronic Components, Inc., Imagination Technologies Group plc., HiSilicon Technologies Co., Ltd., Mediatek, Qualcomm Incorporated, Spreadtrum Communications Co., Ltd and ST-Ericsson.
2701 San Tomas Expressway
SANTA CLARA CA 95050
Company Web Links
- CORRECTED-UPDATE 2-Nvidia's current-quarter revenue forecast misses Street
- Nvidia current-quarter revenue forecast misses Street
- RPT-UPDATE 3-Nvidia's quarterly forecast raises competition concerns
- UPDATE 3-Nvidia's quarterly forecast raises competition concerns
- Nvidia's current-quarter revenue misses Street